Wreath of Interlaced Pipes
Characters can resist fatal attacks and can consume Energy to restore their own HP. This can take effect a limited number of times among all allies.
Ring of Bent Wires
Increases Ultimate CRIT Rate.
Attachment: Vestibular System
Ultimate cast with the Brain in a Jar deals more CRIT DMG.
-18 Occipital Lobe
Ultimate gains a RES PEN bonus. The more enemies the Ultimate hits, the higher the RES PEN bonus for the next Ultimate.
Throne of Engaged Gears
Ultimate deals more DMG based on the number of Blessings of Erudition.
Mimesis: Tactile Pathway
After characters use an attack, deal additional DMG based on the number of enemies attacked.
Dealing fatal DMG to enemies charges the Brain in a Jar.
Analysis: Subliminal Sensation
The first Ultimate used by a character deals more DMG. Regenerates Energy upon entering battle.
Canopy of Mottled Metal
Characters increase in ATK after using an AoE ATK ability.
Garment of Coiled Wires
Characters restore HP after using their Ultimate.
Torch of Anti-Lag Ignition
Increases the DMG of the characters' next attack following their Ultimate.
Candle of Delayed Diffraction
Characters increase in ATK after using an AoE ATK ability.
Scepter of Energy Torque
Increases Ultimate CRIT DMG.
Resonance Interplay: Protostar
When characters lose HP due to allies or Path Resonance effects, they restore HP over time.
Stimulation: Saltatory conduction
Ultimate attacks delay all Weakness Broken enemies' actions.
Load: Striated Cortex
If characters' AoE ability only attacks one enemy, the ability deals a set amount of extra DMG based on the original ability DMG.
Resonance Interplay: Nuclear Collapse
Path Resonance damages all enemies with HP
20% of their Max HP, reducing their remaining HP to 1.
Implant: Explicit Memory
Gains Shield when casting an Ultimate using the Brain in a Jar.
Imitation: Transmitter Synthesis
When the character's Energy exceeds the limit, the exceeded Energy charges the Brain in a Jar.
-34 Gray Matter
Breaking an enemy's Weakness or attacking Weakness Broken enemies charges the Brain in a Jar.
Resonance Formation: Memetic Inversion
Regenerates Path Resonance Energy upon encountering enemies.
Resonance Interplay: Full Scan
When enemies with Synapse Resonance are attacked by follow-up attacks, the effect is additionally triggered once and does not consume any charges.
Resonance Interplay: Data Reinforcement
Attacks against Weakness Broken enemies do not consume Synapse Resonance charges.
Resonance Formation: Core Melt
When Synapse Resonance is triggered by an Ultimate, it deals more DMG to the enemy with the highest Max HP.
Resonance Formation: Chain Contagion
When characters defeat an enemy with Synapse Resonance, the effect is triggered
2 more time(s).
Resonance Interplay: Condensation Cavity
Characters in the Metamorphosis state deal more DMG to Frozen enemies. In addition, their attacks have a low chance of Freezing the target.
Resonance Interplay: Compounded Macrospore
When using Path Resonance, heals a target ally. Any exceeded Healing will be distributed to heal other allies.
Resonance Interplay: Unending Night
When the Path Resonance deals Fire, Wind, Physical or Lightning DMG, there is a chance inflict the DoT effect of the same type.
Resonance Interplay: Pit and Pendulum
Based on the amount of Energy used, Path Resonance advances the actions of the ally with the highest ATK and all units summoned by allies.
Resonance Interplay: Waiting with Drawn Bow
When using Path Resonance, extends characters' Shield duration.
Resonance Interplay: Destined Death
Exceeded healing from the Path Resonance is stored and will be released when the character's HP falls below
Resonance Interplay: Fleeting Samadhi
Exceeded healing from Path Resonance increases characters' Ultimate DMG.
Resonance Interplay: Reign of Keys
The DoT effect from the Path Resonance deals more DMG to Frozen enemies and extends their Freeze duration.
Resonance Interplay: Solemn Snare
Gaining Skill Points increases the DMG for Path Resonance's attack.
Resonance Interplay: Terror and Tremble
Path Resonance deals more DMG for each unique type of non-DoT DMG the target has taken.
Resonance Interplay: Seemingly Mirrored
Basic ATKs against enemies Frozen by the Path Resonance have a high chance to inflict Dissociation on them.
Resonance Interplay: Displaced Ascent
Using an Ultimate increases the next Path Resonance's Physical PEN.
Resonance Interplay: Roar and Rustle
Gains a Shield when the Freeze effect from the Path Resonance is dispelled or resisted.
Resonance Interplay: Reverse Quenching
Casting the Path Resonance extends Shield duration for allies whose HP is below
50% and enables the next Path Resonance to deal more DMG.
Resonance Interplay: Substellar Belt
After using a Path Resonance, grants a Shield to a character with current HP percentage lower than
Resonance Interplay: Zero Age Main Sequence
When a character launches a follow-up attack, Path Resonance regenerates Energy. If the character's HP is lower than
50%, increases the amount of Energy regenerated.
When a character uses a Basic ATK, their DEF increases.
Exposed Brain Matter
Basic ATKs will Blast a single random adjacent enemy.
The more Blessings of Propagation the team has, the higher Basic ATK DMG becomes.
After a character uses an Ultimate, when a Skill Point is consumed, it is considered as additionally consuming 1 Skill Point. The more Skill Points a character consumes, the higher their CRIT DMG.
The more Skill Points a character consumes, the lower the DMG they receive.
Increases DMG dealt by Spores. After an enemy is defeated, enemies adjacent to it will receive its Spores.
Resonance Interplay: The Taste of Anglerfish
When Path Resonance: Elation deals DMG, randomly dispels the debuffs on a character.
Resonance Interplay: Guinea Pig in Ice Coffin
When Path Resonance: Elation deals Ice DMG, there is a high chance to Freeze the enemy.
Resonance Interplay: Shooting Starfire
After a Path Resonance defeats an enemy, restores all allies' HP.
Resonance Interplay: Startling Breeze
After using a Path Resonance, increases all allies' SPD. This effect also applies to units summoned by allies.
Resonance Interplay: Nullifying Ardor
After using a Path Resonance, increases all allies' Weakness Break efficiency and Break Effect.
Resonance Interplay: First Illuminate the Mountains
When a Path Resonance overheals, recovers 1 Skill Point and increases all allies' DMG.
Resonance Interplay: White Nights
Basic ATK can additionally trigger the DoT of Path Resonance: Nihility.
Resonance Interplay: Off the Beaten Track
After using a Path Resonance, for every type of debuff (out of Burn, Shock, Bleed, and Wind Shear) the enemy target is currently inflicted with, Advance Forward all allies' actions.
Resonance Interplay: Cold Snap
Increases DMG dealt by Path Resonance: Preservation to Frozen enemies and dispels their Freeze status.
Resonance Interplay: Landscape in the Mist
When the Freeze effect of a Path Resonance is dispelled or resisted, there is a high chance of reducing the enemy's SPD.
Resonance Interplay: Faces Places
When the Freeze effect of a Path Resonance is dispelled or resisted, reduces the enemy target(s)' All-Type RES based on the total lost HP of all team members.
Characters restore HP when consuming Skill Points
Resonance Interplay: Spiked Armor
After using a Path Resonance, there is a high chance of applying Bleed to the enemy. DMG dealt is based on the total Shield on all allies.
Characters regenerate Energy when consuming Skill Points.
After entering battle, allies will recover Skill Points during the first
When a character launches a Basic ATK, their SPD increases.
Increases the CRIT DMG of Characters' Basic ATK
Increases the CRIT Rate of Characters' Basic ATK.
If, after a character uses their Skill, the Skill does not initiate an attack, increases the DMG of all allies.
If the team has 0 Skill Point when an ally uses their Basic ATK, additionally recovers 1 Skill Point.
After Spores burst, restores the HP of the character with the lowest HP percentage.
The number of times Spores can spread after bursting increases. Can also spread to the original bearer.
When a character recovers Skill Points, causes a random enemy to receive Spores.
When a character consumes Skill Points, causes all enemies to receive Spores.
Resonance Interplay: Adherent Microbial Mat
When using a Path Resonance, grants Shield to a target ally.
Resonance Interplay: Superposition Eye
After using a Path Resonance, make a target ally able to Block 1 attack. If that ally's HP is lower than
50%, recover 1 Skill Point(s).
Resonance Formation: Phenol Compounds
Path Resonance's Energy limit is doubled. After a character consumes or recovers Skill Points, Path Resonance regenerates energy.
Resonance Formation: Crystal Pincers
Increases DMG dealt by characters with Metamorphosis. Only this type of character can cause Spores to burst, dealing additional DMG after bursting.
Resonance Formation: Proboscis
The duration of Metamorphosis is extended for 1 turn. After a character with Metamorphosis defeats an enemy, Path Resonance regenerates Energy.
Path Resonance: Propagation
After using a Path Resonance, a target ally immediately takes action, recovering
2 Skill Point(s) and activating Metamorphosis.
The DMG dealt by characters within a single follow-up attack increases gradually.
Portrait of A Man On Fire
Every time enemies receive Aftertaste DMG, they also receive extra Aftertaste DMG
Hazardous Lucent Residue
After using their Ultimate, characters gain a Shield based on the HP difference between their Max HP and current HP.
When a character's turn ends, their action is Advanced Forward.
When entering battle, all characters gain a Shield.
Resonance Formation: Bow and Arrow
Attacks from Path Resonance: The Hunt are guaranteed to CRIT against enemies with HP lower than
50%. Path Resonance: The Hunt regenerates energy if it defeats an enemy.
Increases CRIT DMG.
Ultimates can inherit and increase Critical Boost stacks.
When a character's HP percentage is lower than
50%, they deal increased DMG.
After a character is hit, deal Additional DMG to the attacker based on their Fighting Spirit stack.
When a character launches a follow-up attack, their SPD increases.
When a character launches a follow-up attack, their DEF increases.
Doctor of Love
When a character launches a follow-up attack, they restore HP.
Back to the Lighthouse
When a character launches a follow-up attack, their Energy Regeneration Rate increases.
Follow-up attack CRIT Rate increases.
Follow-up attack DMG increases.
The more Blessings of Elation the team has, the higher follow-up attack DMG becomes.
Follow-up attacks' Weakness Break efficiency increases.
The Hourglass Kindergarten
The more DMG Types an enemy receives from Aftertaste, the more their ATK is reduced.
Just Keep on Crying!
The more DMG Types an enemy receives from Aftertaste, the more DMG they receive.
Champion's Dinner: Cat's Cradle
Characters' Ultimates are considered as a follow-up attack. Follow-up attacks deal increased DMG.
Twenty-First Military Rule
After a character launches follow-up attacks, there is a chance of recovering a Skill Point.
Rain of Truth
The more Blessings of Abundance the team has, the higher the characters' Max HP becomes.